1. Biome
Sink
There are some cursed spaces in the Dunemother’s biome that are stubborn and resistant to any change or healing, but rare are the places like this where she has no choice but to hope time can wash away the hurt she cannot heal herself.
.:+:.
2. Elemental Power War
Majanthi is well known for her healing presence and the cleansing fire brought from her elemental. But while the Wanderer is known to many as gentle, healing, and very much a pacifist- she has had times where pacifism and tenderness would not do, and her smoke can do much more than heal. -Read Here-
.:+:.
3. Relationships Drowned
The Wanderers have been around for what seems eons, and in all that time the earth and it’s climates have shifted and altered- rendering forests cities, mountains nothing but rubble, oceans desert, and all manner of other changes. The borders between the Wanderer’s haunts have changed constantly, but with beings as timeless as they are- the borders can blur between one instant and the next, and an ocean may be there in a moment for one Wanderer, while a desert sits there for another.
.:+:.
4. Interactions
Gardeners
Humanity has a way of mirroring the natural world so closely it can sometimes be hard to distinguish the authentic from the copy. The Wanderers have less trouble picking two and two apart however, as they are so closely tied with their Biome’s- but they can find the mimicry curious, and even enjoy it when they come across esk from another Biome who are not so different from them.
.:+:.
5. Challenges
Again
Majanthi finds herself faced with a problem she cannot seem to fix, and instead of shedding the troubles like water on feathers- the ages old Wanderer falls into old, and perhaps neurotic habits, as she tries to muddle her way through the dark cloud weighing over her and the sense of failure that will not go away. So she keeps trying, again, and again, and again.
.:+:.
6. New Tales Recess
The deep places in the world are rarely associated with anything good, and this place seems to fall into that category…. Save the strange way in which water deep down on a long journey has a way of filtering taint and ill will from all that trickles down.
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1. Hotbed
This place was full of life yes, but it was also full of calm and tranquility and healing too. The waters carried thoughts of ill-will and pain from all around, and memories of the most terrible, festering kind of malevolence and anger.... but their slow journey down the length of the streams seemed to strip all of the negative away, and by the time they settled in with the pool, there was nothing but peace and calm and acceptance. All of which seeped into the plants and the animals the pool provided sustenance too, and soaked into the very heart of the land, creating that hotbed of deep, thrumming spiritual energy.
2. Connection
She was lost in her work, in the subtle movements and the rhythm and mental direction done unto the smoke- lost in it, and yet not all the way.... She was ever aware of the eyes on her as she worked, the awe and the rapture in animal and esk alike as they lingered at the edge of her dancefloor, fixed. They looked up, entranced by the lazy motion and the blending of color above their heads, their eyes narrowed against the glare of blue and gray while others among them settled for watching the cast of shadows sliding over the floor instead. Fewer found themselves more interested in the Wanderer's slow march rather than the trailing smoke, but those who did found their gazes glued to her and how incredibly light and graceful she seemed to be.... Almost as if her own body had adopted the same fluidity and elegance as her smoke.
3. Distance
She tried to be attentive and precise in the tending of the land, she tried to be patient and cool in the face of animals and esk alike. She tried to be as she always was, focused and serene and sure of herself and everything she did... But it did not work.
Devotion, loyalty and selflessness were wonderful qualities to have- and ones she appreciated.... but to what end did devotion and blind loyalty turn from wonderful qualities, to flaws?
...
-Complete-
It was Princess Celestia, not long after the banishment of Princess Luna, who created H.O.O.F. Ponies were afraid of the massive amount of power that the Princesses possessed, and how that power could be used to do evil as it had when Nightmare Moon rebelled. Once the threat was past, ponies weren't in the mood to trust the Royalty nor trust the security of the Land into the hooves of any force connected with the Princess in any way. But Princess Celestia knew that security needed to be kept, her subjects needed to be protected. If the ponies of Equestria didn't trust the Royal Guards to do the work, she left her subjects to hold order in their own cities and towns- but created HOOF so she could keep an eye on her little ponies, and ensure their safety from behind the lines. H.O.O.F. is basically that, their operatives are all over, many are experts in some field or other... There a certain jobs for ponies whose main job are to collect and record information, sending everything they learn to Princess Celestia, and now Princess Luna since her return. Some of them are even under control and order of Princess Cadence in the Crystal Empire- though very few. Others specialize in stealth missions, others are trained to fight and defend... It all varies. Most operatives are standard, some are the Region Controllers (Those agents who organize and send out orders for all operatives in a specific region or town, they are a town's Commander in a way), others are Information Lei-ways, Recorders, and some are Guardians, all of H.O.O.F.'s members are good at what they do, but some of them are Legends, the best of the best, the true pros- and they're all spread about Equestria.
In EOW, there is also an addition to the Princesses of Equestria- in this Reality there is a Princess known as Princess Tempesta (or not as commonly known, her name is Skye Forge). Skye Forge was a dedicated young unicorn who was talented in Magic, especially Elemental Magic including Aeromancy, Hydromancy, Cyromancy and Luxmancy. Skye was a very intelligent and studios unicorn that even from a young age buried herself in her studies and her experiments with magic, creating new Spells and especially focusing on the manipulation of weather, which was mostly left up to the Magic of Princess Celestia to create special weather patterns and elements that the Factories couldn't. Her dabbling in Magic was a trait she inherited from her mother Flame Cloud- who was a Pyromancer by trade, and worked to harden and burn stones and gems. Skye Forge was so enveloped in her Magic and her experiments she spared little time for anything else, especially social activities, and interaction with her newly orphaned little sister Flash. Skye Forge left Trekhenen to become the newly appointed 'Princess of Weather', Skye Forge took up the role and moved into a newly built castle that served as a High and Main Factory for the production of weather elements that Princess Celestia had once upon a time been responsible for creating and spreading to the corners of Equestria. This Castle is known as Castle Clime.
There is also a separate, sovereign nation of 'Purebred' Unicorns known as the Kingdom of Unilatia. The Kingdom of Unilatia is a Kingdom governed by a king and his queen, a committee of trusted officials, of tight-knit groups of professions, ranging from farmers to researchers, teachers, scholars, healers, and all other manner of artisan inquiries. Unilatia is its own Kingdom away from the rest of the world. Unilatia is a kingdom hidden away from the rest of the world atop a mountain- Mtn. Solitian- situated in the center, out of sight, and out of mind. The Unilatian Kingdom have vowed to remain isolated from the rest of the World, and are very strict upon their rules of non-interaction with any other kingdom- or others from the outside. They consider themselves 'Pure', because they only mate with other unicorns- leaving the pegasi and Earth Pony interminglement that has produced the 'Lesser Unicorns'- those outside of Unilatia. For this, they have retained the physic of the ancient unicorns- thus the cleft hooves, feathered fetlocks, curved horns, and long sickle tails. Mount Solitian is located west of Ponyville in the high and mountainous region on the edge of Equestria. The Capital and main hub of the Nation is located, protected, in the center of Mountain, but their territory reaches out around the hills and the plains surrounding the mountain itself, where small villages and farms are located.
They have hardly any need for warriors, soldiers- of course they have some, those that keep order and kept the Kingdom safe from any harm, but never enough power to launch a war. For the time being, and for the last few dozen centuries they've been around, they have a strict policy of peace, they don't believe in war. However, Unilatia doesn't really like those ponies outside their kingdom, the Earth Ponies, Pegasi, other- as they dubbed it- 'Lesser' Unicorns. They stay away from all of them, even the griffons and the yaks, and they all stay away from other ponies- Celestia, and the officials of GriffonStone and Yakyakistan have agreed not to cross into their borders, its a peaceful agreement, and it works.
On political terms with the other nations of Equestria- there was a Peace Treaty signed between Princess Celestia, the officials of Yakyakistan, and Griffonstone, and the King and Queen of Unilatia- nearly 8 centuries ago now. An agreement that states for every and all persons not a Unilatian Citizen are to stay out and away from their territory, from the entirety of Mtn. Solitian and the lands surrounding the base. Its an agreement that has been kept since it was signed. But the unicorns of Unilatia do not come down from their kingdom, it's been centuries since any of their citizens have left the confines of the Unilation territory. The unicorns that live there have everything they could ever need within their own kingdom, so they have no need to leave their kingdom at all. There's also a law in Unilatia that states should any member of their kingdom leave the territory of Unilatia, that unicorn shall not be allowed to enter back into the kingdom. It's a law that's been in standing for centuries, and it isn't about to be changed, under any circumstance.Okine also exist in this Universe, but the breed persists in others. You can read more of Okine Here.
OC's Belonging to EOW Equestria:
This is the Reality in which the children of characters and OC's from the show live. It is basically a next-gen AU, but it is in this reality, there exists a War that starts between the Crystal Empire, and some icy, unknown enemy. "The Crystal Kingdom Falls" is a headcannon involving both Elle Clibanari and Flurry Heart's journey as they barely escape the destruction, and have to work their hardest to take their home back. They have little help from the other Royal figures, as all of Equestria is being consumed in war from an unknown enemy that came from nowhere- the Crystal Empire is the first to fall, and in the destruction- most of the Crystal Kingdom is killed/missing- including Prince Shinning Armor and Princess Cadence, as well as Elle's parents. Both Elle and Flurry find themselves running and on their own as icy weather takes hold of the Crystal Empire in consequence of the Castle being destroyed, along with the Crystal Heart.
{There will be more about this later, for now you can read a bit more on Elle's Ref. Sheet}
In this Universe exists the Crack-ship pairing of DiscordXNightFire, a pairing that gives rise to the birth of their son; Taika. Who has several powers and abilities, one of which do allow him to move between the different sections of the 'Scarlet Planes' (an ability not owed to many). There also exists the events of the My Little Pony Movie, involving Tempest Shadow.
Okine do exist here as well, and according to Legend- any Okine are relatives to Taika, through the line suspected with Discord.
OC's belonging to Taika-verse:
Whilst searching for who she really is, and her own past- she begins to think she may not like what she finds about who she used to be, what she used to do- and starts wondering if she wants to be the pony she used to be at all. Wrapped up in her own searching, there are several ancient powers beginning to fester in the Land, several creatures and nearly forgotten histories of the Old World that have never reared their heads until recently- things nopony even dreamed.
For some reason- everything seems to revolve around Flash, her lost memory- the memories that could save the WasteLand from being destroyed in the magical fire of one of Equestria's greatest enemies, that has slept for centuries now. An ancient evil that threatens the lives of everypony she knows, and maybe even the ones she knew (or at least, thought she knew..)- and she's the only one that has a chance of figuring out how to stop darkness from falling. Lucky her, huh?